Fields of a Palette¶
Palettes have several extra fields for special effects. They’re all optional but you can experiment with them and not break anything, and you can get interesting results that way.
You can also attach Palette Fields to a Control (described later in this Tutorial) and change the values in real-time from an external source for more excitement.
colors
(default[Black]
)- A list of colors, or a string of color names separated with commas.
Each color can be a string name, a hex string like #FFFFFF or 0xE8E0E8,
or a triplet of integers like [255, 0, 255].
colors
can also be the name of a Built-in or User Palette, in which case its Fields are copied and then possibly overwritten by Fields in this Palette. continuous
(defaultFalse
)- If
True
, interpolate linearly between colors; otherwise use the nearest color from the original list. serpentine
- If
True
, palette colors are used in reverse order every other iteration, giving a back-and-forth effect. Otherwise, palette colors always restart on each iteration scale
- Scales the incoming index
i
. Asi
moves from 0 tolen(colors) - 1
, the whole palette repeats itselfself.scale
times offset
- Offset added to the incoming index
i
. The offset is applied after scaling autoscale
- If True, automatically rescale the Palette size to match the length of the
output length.
autoscale
happens beforescale
, so the two work well together to give banding or striping effects across your display
shape: [64, 48]
animation:
typename: $bpa.strip.Pulse
colors: ['lime', 'dark olive green', 'emerald green']