Fields of a Palette

Palettes have several extra fields for special effects. They’re all optional but you can experiment with them and not break anything, and you can get interesting results that way.

You can also attach Palette Fields to a Control (described later in this Tutorial) and change the values in real-time from an external source for more excitement.

colors (default [Black])
A list of colors, or a string of color names separated with commas. Each color can be a string name, a hex string like #FFFFFF or 0xE8E0E8, or a triplet of integers like [255, 0, 255]. colors can also be the name of a Built-in or User Palette, in which case its Fields are copied and then possibly overwritten by Fields in this Palette.
continuous (default False)
If True, interpolate linearly between colors; otherwise use the nearest color from the original list.
serpentine
If True, palette colors are used in reverse order every other iteration, giving a back-and-forth effect. Otherwise, palette colors always restart on each iteration
scale
Scales the incoming index i. As i moves from 0 to len(colors) - 1, the whole palette repeats itself self.scale times
offset
Offset added to the incoming index i. The offset is applied after scaling
autoscale
If True, automatically rescale the Palette size to match the length of the output length. autoscale happens before scale, so the two work well together to give banding or striping effects across your display

shape: [64, 48]
animation:
  typename: $bpa.strip.Pulse
  colors: ['lime', 'dark olive green', 'emerald green']
doc/tutorial/fields/fields-of-a-palette-footer