bibliopixel.layout.matrix module¶
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bibliopixel.layout.matrix.
LEDMatrix
¶ alias of
bibliopixel.layout.matrix.Matrix
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class
bibliopixel.layout.matrix.
Matrix
(drivers, width=0, height=0, rotation=0, vert_flip=False, y_flip=False, serpentine=True, threadedUpdate=False, brightness=255, pixelSize=(1, 1), **kwargs)[source]¶ Bases:
bibliopixel.layout.layout.MultiLayout
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CLONE_ATTRS
= ('maker', 'brightness', 'gen_coord_map', 'coord_map', 'width', 'height', 'rotation', 'vert_flip', 'y_flip', 'serpentine', 'pixelSize')¶
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bresenham_line
(x0, y0, x1, y1, color=None, colorFunc=None)[source]¶ Draw line from point x0, y0 to x1, y1 using Bresenham’s algorithm.
Will draw beyond matrix bounds.
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drawChar
(x, y, c, color, bg, aa=False, font='8x6', font_scale=1)[source]¶ Draw a single character c at at (x, y) in an RGB color.
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drawCircle
(x0, y0, r, color=None)[source]¶ Draw a circle in an RGB color, with center x0, y0 and radius r.
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drawLine
(x0, y0, x1, y1, color=None, colorFunc=None, aa=False)[source]¶ Draw a between x0, y0 and x1, y1 in an RGB color.
Parameters: - colorFunc – a function that takes an integer from x0 to x1 and returns a color corresponding to that point
- aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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drawRect
(x, y, w, h, color=None, aa=False)[source]¶ Draw rectangle with top-left corner at x,y, width w and height h
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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drawRoundRect
(x, y, w, h, r, color=None, aa=False)[source]¶ Draw a rounded rectangle with top-left corner at (x, y), width w, height h, and corner radius r
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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drawText
(text, x=0, y=0, color=None, bg=(0, 0, 0), aa=False, font='8x6', font_scale=1)[source]¶ Draw a line of text starting at (x, y) in an RGB color.
Parameters: - colorFunc – a function that takes an integer from x0 to x1 and returns a color corresponding to that point
- aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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drawTriangle
(x0, y0, x1, y1, x2, y2, color=None, aa=False)[source]¶ Draw triangle with vertices (x0, y0), (x1, y1) and (x2, y2)
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; Otherwise use Xiaolin Wu’s algorithm
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fillCircle
(x0, y0, r, color=None)[source]¶ Draw a filled circle in an RGB color, with center x0, y0 and radius r.
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fillRect
(x, y, w, h, color=None, aa=False)[source]¶ Draw a solid rectangle with top-left corner at (x, y), width w and height h.
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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fillRoundRect
(x, y, w, h, r, color=None, aa=False)[source]¶ Draw a rounded rectangle with top-left corner at (x, y), width w, height h, and corner radius r
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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fillTrangle
(x0, y0, x1, y1, x2, y2, color=None, aa=False)¶ Draw filled triangle with points x0,y0 - x1,y1 - x2,y2
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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fillTriangle
(x0, y0, x1, y1, x2, y2, color=None, aa=False)[source]¶ Draw filled triangle with points x0,y0 - x1,y1 - x2,y2
Parameters: aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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get
(x, y)[source]¶ Return the pixel color at position (x, y), or Colors.black if that position is out-of-bounds.
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shape
¶ Returns
width, height
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wu_line
(x0, y0, x1, y1, color=None, colorFunc=None)[source]¶ Draw a between x0, y0 and x1, y1 in an RGB color.
Parameters: - colorFunc – a function that takes an integer from x0 to x1 and returns a color corresponding to that point
- aa – if True, use Bresenham’s algorithm for line drawing; otherwise use Xiaolin Wu’s algorithm
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